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Hard surface in zbrush by cane townsend
Hard surface in zbrush by cane townsend








hard surface in zbrush by cane townsend

In part 1, I will give you a complete walk through of all the tools I use, the logic behind them, as well as show you examples of how id use them in my process. Well in this 3 part tutorial, Ill walk you through a new more fluid toolset and show you the process I use to achieve hard surface results in ZBrushes Dynamesh feature. Have you ever found that the tools you use limit your ability to concept in 3D? Title: Gumroad – Hard Surface In ZBrush by Cane Townsend By the end of the course, you should have the skills to create a professional looking hardsurface character to add to your portfolio.Gumroad – Hard Surface In ZBrush by Cane Townsend

hard surface in zbrush by cane townsend

Some of the topics covered are various brushes and tools essential to hardsurface sculpting, rebuilding dynamesh models into subdivision levels, applying and editing materials, posing, light and rendering, as well as photoshop render compositing. Throughout the journey, we will sculpt, slice, and polish over 30 million polygons exploring many new and old techniques and features. The material covered can be used within workflow for 3D print, concept art, as well as map generation for games and animation assets. In this course, we will explore hard surface character creation with Zbrush. A very interesting fact about Pierre is he still has his pet turtle from 7th grade so the turtle is over 22 years old now! He believes in hardcore studying of the art fundamentals, but also understands the importance of taking breaks, watching a movie, hanging with friends because he believes that art imitates life and so one must do some ‘living’ between art projects for the sake of one’s art. The advice he gives artists that are just starting out and want to make it in the 3d industry is to continue to learn and challenge yourself. Most of his 3D/CG work has been featured in courses, lesson articles and reviews he had made for 3D Creative Magazine, 3D Artist Magazine, CGTuts+, Digital Tutors and Pluralsight. As a young child, he wanted to be a chef, but then got into video games and adopted his cousins’ interests in comics and drawing. When he is not in a 3d program creating unique and amazing hardsurface artwork, he is having fun making money hand painting bag toss boards. Pierre Rogers is a freelance artist with years of experience in hardsurface character design.










Hard surface in zbrush by cane townsend